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2607 combos
Some combos...

































wgf W!,b 1 2,f 1+2 5 ; 3 3,f 1,d/b 2+4,wgf W!,b 1 2,f 1+4 WB!,f hcf 1
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The ground grab is not true but can lead to tons of damage and if a near perfect wgf is difficult, use a fast move that will wall break or use a grab is your at the wall. If your at a regular wall, instead of f 1+4, use the f hcf grab to gain some damage. A guaranteed option would be to do the first three hits of Armor King 10 hit after the tag. Less damage but is guaranteed.






























d/f 4 3,WS 4 DSS,2+5 ( u/f 3 4 ) dash f 1+2 F!,f F 2 1 3 W! dash b 2 3 d 4




















SS 3+4 D,WS 1 3,RLX 2 4 5 ; SSR 4 3 ; SSR 4 ~ 3





















f F 3,ewgf,d 1+5,f * d D/F 4 1,f * D/F 1,1+2


































u/f 4 3,d D/F 1 4 CES 1,d D/F 1 4 CES 1,d D/F 1 2 W!,b 1 5 ; f 3+4 3 4 ; d/f 3+4





























u/f 4 5,d/b 4 3 5,d/b 2 F SEN d/f 1 5,dash b 2 4 3 ; dash f 2 1 F SEN 1






















b 4 1,f 1,dash f 1,dash f 1,f f 3 4,d/b 4 3


